Fallout 3 Where Is Fawkesl
Upon finding one of his older recordings, Delacroix became a wanted man. A friend in security warned him to run before they grabbed him, he ran away and hid in the reactor level. With the realization that he had no where to run, nor anyone to turn to he recorded what would be his last thoughts about his wife in Dorm E that he loved her, just as security captured him. Afterward, he would be mutated into a super mutant, now with no memory of who or what he was. He managed to record one final recording, before destroying his recorder.
Fallout 3 Where Is Fawkesl
I... I don't know where to begin. I... have to report what I've seen. There has to be a record of this somewhere. Sykes and Cossler dragged some unconscious guy from the dorms into the labs. I tried to ask what was going on, but they just glared at me. After they came back out of the containment area, they told me not to tell anyone what I saw or I'd regret it. Sykes was even patting his 10 millimeter when he said that. I think they were threatening to kill me! After they left I snuck into the containment room, and... and I almost threw up. I don't even know how to describe it. It looked sort of human, but it was deformed... I could see some of its organs on the surface of its body like they were trying to push through. Its skin was... disgusting. Green and brown and bruised like it was bleeding on the inside. And the smell... it was horrible. I staggered out of there and came here to get this all down. What the hell are they doing in this place? Oh my god. It's all making sense. The missing people... and those things. They... they... oh my fucking god.
I'm in hiding now. I'm recording this in the reactor level. They found one of older recordings and now they want me in the labs. Luckily I had a friend in the security team and they told me to run. So here I am. What the hell am I supposed to do now? Merrick and his team are obviously experimenting on people. Someone's got to put a stop to it. But how? There's nowhere to go and no one to tell. Shit, what am I gonna... Oh my god. They're coming... I... Tell my wife in Dorm E that I love her... I...
Talk to Fawkes to learn more about his unfortunate situation. You should also offer to trade equipment with him so you can grab the three Stimpaks on his person before proceeding. From here, for quite a while, it's going to be all about following Fawkes as he traverses these corridors he's plenty familiar with. The first hostile area he'll lead you to will be at the end of the corridor away from his holding cell, where you'll encounter two well-armed Super Mutants. Let Fawkes get into the fray to help you out, but be extremely careful of two things. The first thing is, you don't want your stray fire to hit Fawkes. Do this a few times, and he'll permanently turn on you, forcing you to pacify him by killing him (which would be unfortunate). The second thing to be careful of going forward is to get in on the kills. Laying the killing blow on the Super Mutant enemies here is the only way you're going to be able to earn experience from their deaths, so make it count. Fawkes can do a lot of damage, but you'll ultimately want to gain the experience for killing those foes for yourself.
Meanwhile, the infamous Lone Wanderer, Navine, is staring down the gun barrel of the Brotherhood of Steel, who want to deal with one last nuisance before heading for the Commonwealth. Having spent a decade doing all she could for the Capital Wasteland, it finally looks like her reign is coming to an end. Running seems like her only option and where better than the place that would irritate the Brotherhood the most.
Erin, Butch and Amata escape from Vault 101 together. The three are thrust into an unfamiliar life in the Wasteland, struggling to find out where James went. Tensions arise worse than ever as Butch and Amata struggle to get along, Erin finds herself with feelings for both of them, and they take an eight-year-old kid into their group.
---- Please select a track ----My name's FawkesMy friend!YesCertainlyOKSorryForgive meA sound planYes, of course -sigh-Yes, by all means, letsGladlyOf courseAs you wishI cannot thank you enough..BecauseIm not use to pleasantriesBeing struck about by the othersIve spent all my life teaching myself to readI've lived in this cage all my lifeFinally... freedom!..With all due hasteBack hereFollow meAnd I shall follow!Ill endeavour to continueIf you insist, but do be carefulI see ive found you at lastKeep your eyes open!I know what..Glad to see..I appreciate the offer..Farewell, my friendGoodbye, my friend!I'm afraid this is where you and I part companyIt is my hope that we will speak again soonPerhaps I will join you..Imagine the evil..Its so much more respectable..Let me out of this place..Whoa, this technology..Either you are quite real..Our steps must be measuredYou have no idea..Something troubling you, my friend?Yes, what is it?Ironic, isnt it?In what way?What about it?I had hope you'd returned, what now?What have you got in mind?You have something to say?Your suggestions?Can you actually be a pure human?Intercom ChatCry 1Cry 2Cry 3Cry 4Cry ManicIm just getting warmed upHaha, there you are!Hahaha, too fun!Hurry up and die! Im hungry!Next time, put up a fight!No more games, time to die!That was barely a fightThat was too easyYou lose!I was mercyful
Hoss, a member of the Brotherhood of Steel, is the best of all the temporary companions one could have. The player can find him near Falls Church, where he will be attempting to aid a trapped initiate named Pek. The Lone Wanderer can help him, though it is uncertain why such a well-armed paladin needs assistance.
Hoss wields a Flamer and a missile launcher, allowing him to decimate most enemies with ease. Furthermore, after he successfully rescues his ward, he will hang out with and fight alongside the player whenever they are in the area, though he will not follow them like a permanent companion elsewhere, unfortunately.
In the following years, the scene has been brought up as an example of bad writing in gaming communities on 4chan, Reddit and other websites. For example, on September 1st, 2013, a Redditor posted screenshots of the exchange, writing, "I'm going to die because of you, dick." The post gained over 1,900 upvotes in /r/fallout in nine years, with a user comment saying, "I'm sorry my companion, but we need you dead to advance this stupid plot," gaining over 720 upvotes.
Upon finding one of his older recordings, Delacroix became a wanted man. A friend in security warned him to run before they grabbed him, he took flight and hid in the reactor level. With the realization that he had nowhere to run, nor anyone to turn to he recorded what would be his last thoughts about his wife in Dorm E that he loved her, just as security captured him. Afterward, he would be mutated into a super mutant, now with no memory of who or what he was. He managed to record one final recording, before destroying his recorder.
In saves where I don't have him as my companion, like when I'm in Vault 87, he obviously doesn't die. The other save I have is in Minefield, before I started started travelling to the Outpost. He even dies as soon as I load that save. Like I said before, the other one is before I agreed to enter the simulator. He dies there too.
The Lone Wanderer is the protagonist of Fallout 3, and a character in the Fallout Universe, an alternate history where the transistor was not invented in 1947, among other changes in the post WWII period, leading to an alternate reality where some technologies (laser weapons, robotics) are far more advanced than in real life, but others are less advanced (i.e. computers, television, plastics, etc). Culture stagnated at a 1950s level. During the 2070s, human civilization was devastated by a nuclear exchange between the US and China known as the Great War.
Another impact of the Forced Evolution Virus is the Fawkes is extremely resistant to nuclear radiation, to the point where he is, for all intents and purposes, immune to radiation. At at least one point in Fallout 3, Fawkes survives radiation doses capable of killing an unshielded human in seconds with no ill effects.
Kanon Ozu, like her sister Shion, is a Coppelion, a genetically engineered human immune to radiation, and two antagonists the anime and manga Coppelion. They were created in a 2018, in an alternate future Japan where Tokyo was abandoned because of nuclear accident that irradiated the entire city. Kanon and Shion were both clones of actress Kuon Ozu, who was later discovered to be a serial killer. Both Kanon and Shion inherited their mother's violent, sadistic personality, first being displayed in their habit of bullying other students at the Copellion training facility (technically considered as JSDF technical school), particularly Aoi Fukusaku, one of the main characters of the anime. After discovering the Coppelion were engineered to have a short lifespan, both Kanon and Shion made it their mission to take revenge against humanity. They attempt to aid the 1st Division in their attempt to blow up the "sarcophagus" around the melted-down Odaiba Nuclear Reactor, sending radiation high into the atmosphere. However, the First Division are defeated by the three main protagonists of the anime, and the Kanon and Shion later defect to their side after being defeated by them.
The M79, commonly known as the Thumper is a single-shot, break action grenade launcher first adopted in 1960. The launcher was designed to give infantry squads greater firepower, and was intended to fire a grenade further than it could be thrown by hand, with more accuracy than older rifle grenades. The weapon thus intended as a sort of middle-ground between a hand grenade and a mortar. The weapon served through the Vietnam War, until the M203 was placed into service in 1969 and the M79 was gradually replaced, though it is still in use for some purposes it it has a longer range than the M-203. The M79 was replaced with the M203 as the M203 was an underbarrel launcher, allowing the grenadier to carry a rifle as well as the launcher, whereas the M79 operator could only carry a pistol and a combat knife as secondary weapons. THe weapon fires a 40mm high-explosive grenade round a range of up to 300-400 meters.